Day 30 at last. Somehow I have made it. Links to all posts of the blog challenge.
I’ve only played under 2 DMs since I came back to gaming in 2010.
I’ve run 2 sessions of Labyrinth Lord and 1 session of Marvel Super Heroes in that time. My work schedule rarely works out so I can play with people on “normal” schedules.
I played under a lot of DMs back in the 1990s at game conventions, but a lot of the names don’t stick with me.
I guess I will collectively award the title to “The Knights of the Empire” group from Brooklyn NY. They were a regular fixture running RPGA events around the NY/NJ/CT region. They even had their own little con “Knight Games” they ran for some years.
They also came up to the Hudson Valley to DM for my 2 mini-cons I organized in 1997 and 1998. So, belated thanks to the “2 Daves”, Ruth, Linda, Sean, Ed, and anybody else I have forgotten.
As we come to the penultimate post in the “30 Days of D&D” blog challenge, our subject is “What Number Do You Always Seem to Roll on a D20?”
As explained in Day 5: Favorite Die / Dice, I have misplaced my original dice collection some years ago. So I had to get all new dice starting in 2010.
I have 4 d20’s that I keep in my normal dice bag. I rotate them around when I am unhappy with how one is rolling.
I’d say about the most common number they roll is “8.”
It is not an absolutely terrible number, but disappointing as the overwhelming use of a d20 is for “To Hit” rolls and Saving Throws.
If I get 3 or 4 poor rolls in a row, I switch to another d20. This usually does not help any.
Maybe it is because they are surplus dice from a Chessex “Pound O’ Dice.” Maybe they have some balance imperfections.
Once I played a Half-Elf Cleric / Magic-User back during 2nd Edition days.
Although a neat idea at first, it became a hassle to keep choosing spells as went up in level. Could not wear armor and had to avoid melee like a magic-user does. Basically became the party’s “utility PC” which was more boring than playing a straight cleric; at least a cleric can wade into melee and bash things with a mace.
One character type I have never played is a 1st Edition Assassin.
Now that we have a better analysis of how the “Assassination Table” is supposed to work (or at least how EGG used it) (can attempt during a regular combat, as long as have surprise; not just for a plotted out in advance scenario), I wonder if it would be any better than a Thief attempting backstab or not. Get to use disguise ability, which could be amusing I suppose. Also the risk of using poison, as you might accidentally poison yourself; dare to use it or not?
If I was to try an Assassin, might as well make it a Half-Orc Cleric / Assassin. Think I’ve only ever played a Half-Orc one time ever before.
Favorite non-magic item?
The humble 50′ rope.
How do I love thee:
1) Throw it down to let somebody climb out of a pit.
2) Put a grappling hook on it and use it to climb a wall.
3) Tie up a prisoner.
4) String together your mule-train carrying your loot.
5) Use it to pull open a door from afar.
6) Tie yourself to a tree or ship mast during a storm.
7) Lasso a wild animal.
8) Make a hammock high in a tree to avoid being eaten at night.
9) Use it as a trip wire or snare trap.
10) Swing across big rooms while playing swashbuckler.
11) Build a rope bridge.
12) Tie up a boat or raft.
I’m sure you can think of plenty more uses.
Rope: Never Leave the Inn Without It.